World
Night and events
When the sun goes down, the island changes. Wolves close in on the fields, the dead walk and rare things show up.
Night on Wainsend is thicker and more dangerous than day.
What increases
- Wolves in the Lowwood and on the slopes: more packs, closer to the fields.
- Bats leave the caves and hunt on the slopes and in the Bog.
- Rats take over the drain and the fair's back yards.
- Skeletons on the edges near the Dig and the chapel graveyard: the Blight walks at night.
People who show up
Fugitives raiding the fields and the palisade, prisoners trying to escape along the beach, grave robbers in the graveyard and smugglers unloading on Tide Islet. The smugglers are neutral, until someone comes armed near the cargo.
Rares
One to three appearances per night across the whole island, always announced by a sound:
- Chupacabra and Pisadeira;
- Corpo-Seco, the dead man the earth rejects, wrapped in the green fog of the Blight;
- under a full moon, a high-level wandering werewolf.
World events
| Event | What changes |
|---|---|
| Low tide | the path to Tide Islet opens |
| Full moon | stronger wolves, the werewolf may appear |
| Rain | the Bog floods |
| Boosted hunt | one hunting ground pays more for the day |
| Barge arrival | the market's stock rotates and new prisoners arrive |
| Curfew | patrols in the grey zone at night |
| Tremor in the Dig | a tunnel closes or a shortcut opens for a few hours |
Dungeon events
On each floor, the server rolls events in three tiers, which scale with how many players are on the floor:
- Atmosphere: dust, cold mist, a bell, a flickering light.
- Ambush: a warning first, waves of 6 to 12 monsters plus an elite; the room is sealed with rubble until the last wave. The reward is a chest or an exposed vein.
- Catastrophe: a cave-in that opens a new tunnel, a tide of spiders, a timed cult rite, or the dead of the whole floor rising in three waves.