Items
Items, loot and backpack
Weapons, shields, clothing, consumables and what each creature drops. Weight, wear and coin.
What exists today
| Type | Items |
|---|---|
| Weapons | shortsword, iron sword, axe, war hammer, short spear, dagger |
| Shields | plank shield, round shield |
| Clothing | leather chestpiece, linen tunic, wool trousers, leather trousers, tall boots, leather boots, short hood |
| Consumables | small health potion, bread, meat |
| Materials | bone, rat tooth, spider silk, wolf pelt, boar tusk, bear pelt |
Copper coins go straight to the purse: they take no space and weigh nothing.
Consumables
Healing comes over time, not all at once, and consumables in the same group share a cooldown. A potion mid-fight saves you, but it doesn't erase the mistake.
Weight
Backpack weight has three bands: light, burdened and overburdened. The more you carry, the slower your step and the more stamina it costs.
Wear
Weapons and armor wear down with use and need repair at the forge. The smugglers on Tide Islet sell cheap gear, but it is broken or close to breaking.
Loot
| Creature | Typical loot |
|---|---|
| Giant rat | coins, bone, rat tooth, sometimes bread |
| Old rat matriarch | coins, teeth, meat, sometimes a potion or a dagger |
| Spider | coins, spider silk, sometimes a potion or leather boots |
| Wolf | wolf pelt, meat |
| Boar | meat, boar tusk, bone |
| Brown bear | bear pelt, meat, bone, sometimes a potion |
Loot drops to the ground and is picked up by area. You can swap between two weapon sets mid-fight.
Loot tables are being tuned during the beta and may change.