Bestiary
Bosses
Lairs that respawn in minutes, region bosses announced in the colony, and the private Pit at the end of the arc.
Wainsend's bosses come back on a real-time clock, with a bit of luck thrown in. Everyone who takes part in the kill gets their own reward of coins and experience, with a daily cooldown per character.
| Type | Examples | Respawn |
|---|---|---|
| Lair | Old rat matriarch, the Sludge King, bat chief | 15 to 45 minutes, no warning |
| Region | fugitive chief, Watch Captain, foreman, the kings' mage | 2 to 4 hours, announced in the colony 5 minutes ahead |
| Pit | Bonegnawer and Morvane | private, one entry every 12 hours |
The main story never depends on a region boss: whoever arrives later is not stuck waiting.
The Pit
The end of the arc is private: just you or your party. The entrance lies on the way down from the Crypt of the Kings, and the leader chooses to go alone or with the party (everyone nearby, alive and not in another trial).
- Bonegnawer (20): the colony's first prisoner, twisted by the Blight.
- Morvane (20): the kings' mage, buried alive.
The 12-hour entry is only spent on a win. Dying, leaving or running past the 40 minutes does not spend it.
After 20: the Echoes
Beating Morvane does not close the seal: it shatters into echoes, corrupted memories of places on the island that leak through the crack. The Echo Seal is a shard of the kings' seal. Echo and Deep Echo are the endgame of the beta, repeatable and built for parties.
See the entries: Old rat matriarch, Cave troll, Morvane.