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Grimbreck

World

Regions and levels

The island map, from the fields to the Pit. Level rises with distance from the colony, and every region has hunting on three heights.

Wainsend is one continuous island. The farther from the colony, the more dangerous the hunt. Every region has at least one way up and one way down, and half of them are also a shortcut to another region.

Region Levels What you find
Fields and sawmill 1 to 3 field rat, crab, wasp, boar
The Drain under the colony 1 to 5 scavengers and smugglers; the Old rat matriarch in her lair
The Lowwood 1 to 5 wolves, alpha wolf, deer, snakes, badgers
Old Fort 5 to 9 the fugitive gang and their chief
The Bog 6 to 10 oozes, water snake, toads, leeches; the Sludge King
Mountain slopes 6 to 12 lynx, bear, bats
The Mountain (4 to 5 ledges and caves) 12 to 18 stone and ruin spiders, cave troll, gargoyle
Old Watchtower 14 to 16 skeletons and specters, floor by floor, up to the Watch Captain at the top
The Royal Dig 8 to 20 miner skeletons, deep spiders, the Blight's dead
Tide Islet — smugglers; reachable on foot only at low tide

The Royal Dig

The mine mouth sits in the Company camp. The way down is the rail winch: every station you reach stays unlocked for later trips.

  1. Galleries I–III (8 to 12)
  2. The Deep Veins (12 to 14)
  3. Ruins under Wainsend (14 to 16)
  4. Crypt of the Kings (16 to 18)
  5. The Pit (20), private

Each station is a floor with several hunting grounds, not a corridor.

Verticality

Layer What's there
Above: hill, plateau, ruined rooftop its own hunt and a shortcut over the top
Surface the region's base hunt
Below: den, cellar, cave, hole more of the same family, sometimes the next one up, stronger

To climb up and down there are ramps, steps cut into the rock, ladders, ropes (bring one), climbing walls and holes.

Zones

  • Safe core: inside the palisade, no one fights.
  • Grey zone: fair, market, tavern and docks; guarded gates.
  • Lawless land: outside the palisade. In the beta, PvP and theft are turned off.